
(don't wait for 1000, though, try to keep it under 200 once Bread production is rolling. Selling like 800 of that food will net you a tidy profit. Making more than being consumed is good, but you don't need 1000 food in your granary. (wait till production is up first, though) Side note: Food can be sold for gold sell the food you're not eating, it'll help fund armies. Once your production chains are set up, woodcutters are mainly cutting wood for weapons.) (this is what the 400-500 wood is for, but do get like 8-10 lumbercamps for early game. Most of the time, you start with enough food that you can immediately start bread production. Also pack a healer or two in the towers to repair chip damage on your units.Ĭrusader 2 is more market-heavy than previous games.īuying 400-500 wood off the bat is not a bad idea, use the rest on troops. Macemen are very cheap shock infantry and can quickly remove a few units for just a mace and 10 gold. Generally a tower filled with crossbowmen stops most aggression, under the guard of bulky melee troops.

That said, don't go mass mines or quarries just for bulk sell. You can also sometimes get into a situation where the population won't fill up completely, use these opportunities to get a tax one level higher (mostly occurs with 13 peasants and 16 cap in the beginning of the game). In SHC2 most of your gold comes from taxation, as resources generally sell insanely low. You should branch into ale or candles to amp popularity other food types are not really worth it because of their comparatively reduced output rate. In low resource games, initially it is best to build mass woodcutters to establish a bread economy and recruit fodder units (conscripts, slaves) while you get a weapon production up. It can extract way more gold than you in the beginning of the game, so your best chance is to turtle until you can steamroll it. Use fire ballistas to burn the enemies farms, he will spend resources on replacing them instead of making new soldiers.On top of other answers, you should know that the AI cheats heavily to build itself up (I think mostly to give the weakest characters a chance). Sneak him to the tower and let him kill the engineers. Make a death pass between two walls at that openeing, funnelling the enemy into a narrow place filled with swordsmen or pikemen.Įnemy towers that have seige engines can be taken out with the Assassin. Attackers will gravitate to that opening, leaving the rest of your castle clear with walls that don't require defending. Leave an opening in your castle walls, heavily defend the opening. You can always put it back in to send up reinforcements.

After filling the tower, delete the bottom step, enemy forces cannot get in and they won't try to tear it down either. Quite often the best tactic is to surround your village area with towers filled with crossbowmen and ballistas. If you can defend then you can later go on offense.ĭo not get locked into the concept of enclosing your castle. Defense is the first priority at all times. Put speed back after to preferred setting after you're set up. Starting tactic, set game speed to lowest possible setting and spot your initial towers and crossbowmen. See the above tactic for using an ox tether to block the enemies gate, but only use this on particularly difficult boards as you will not be able to collect stone. After finally beating the Crusader Trail challenge, here's some tactics that work well.
