

With this spell, you can become the handyman of the gods. When prepared beforehand, it can make the difference between life and death. Sometimes you need to succeed on a Save.The only reason this spell isn’t ranked higher is that it only helps in one save and takes up your concentration for the duration. With this, your target can add a d4 to the result of a saving throw of its choice. Thaumaturgy is as good as you’re creative, it can turn any interaction into a memorable one.Ī handy abjuration cantrip that lets you bolster a creature’s ability to succeed on a saving throw.

While the spell specifies all of its effects are harmless, it can add a lot of gravitas to a situation if used creatively.
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Making the ground shake, windows slam shut or cause flames to flicker, Thaumaturgy lets you manifest a minor wonder to inflict awe on those around you. If your party is ever without torches or devoid of darkvision, light is a quick and easy way to get visibility while also saving up some pennies.Unlike torches, light isn’t fire, thus you can cast it within flammable darkness to keep you from blindness.While this light is heatless and can be of any color you want, it offers as many mechanical benefits as a torch, and while it is convenient, most player races are gifted with some degree of dark vision. It can lead to some intense scenes.Īs the name suggests, this spell lets you imbue an object with bright light. Nothing makes death as cinematic as rapidly corroding a body.If you ever need to get rid of a body fast, decomposing is your go-to spell.It can make for interesting role-play scenes, and even help ease the passing of an ally, but it’s so circumstantial that we can’t rank it higher on our list. While colorful, it severely lacks the versatility of firepower other cantrips can offer. With its flavorful description, this here cantrip rapidly decomposes a corpse you touch. Worry not, for we’ll help you with the daunting task of choosing which cantrips to take after praying to the shiny math rocks that determine faith. That remains true for Clerics in 5th edition.Įach cantrip can complement your playstyle or fit a certain narrative niche, however, some are more commonly useful than others, and it's perfectly normal to wonder which pocket miracle to pick before heading out dragon-slaying. No matter how powerful, all spellcasters can cast only a limited number of spells before resting, expending a spell slot.Ĭantrips, however, are more limited spells that the character has practiced so much that they can cast them at will. To cast a spell, a character must weave the invisible strands of magic that permeate the world, pinning them in place in a particular pattern and then releasing them to unleash the desired effect. Magic is a staple in any fantasy game, and Dungeons & Dragons 5th edition is no exception.
